Information for Summer and Winter School Applicants
Get to know the application guidelines and tuition fees.
The future of games is brighter than ever. More accessible and powerful design software has provided creators from a wider range of backgrounds with the tools to express themselves for an expanding audience of game players around the world. As the games industry continues to grow ever more inclusive, the value of such new voices has never been higher.
This multidisciplinary course can be considered a crash course in the many ways game design can be utilised as a creative and rewarding medium. You will be presented with artistic and technical aspects of game design as you develop your own games. The practical and theoretical foundations of game design are explained across a series of lectures, supported with insights from industry and research. A parallel set of prototyping workshops covers a wide range of game design tools.
The course is open to any student interested in the topic, and no previous experience in game design or programming is required. The course is focused on low-code/no-code tools and independent work. By taking this course, you will learn about the art of game design and how to harness its power to transform your own ideas into unique, playful game prototypes.
The course includes three phases: the students should familiarise themselves with the required software before the two-week intensive course, after which there is additional time to prepare and polish the final assignments.
WEEK 1 | Monday 2 February | Tuesday 3 February | Wednesday 4 February | Thursday 5 February | Friday 6 February |
---|---|---|---|---|---|
Morning (9-12) | Course session | Course session | Course session | Course session | Course session |
Afternoon |
WEEK 2 | Monday 9 February | Tuesday 10 February | Wednesday 11 February | Thursday 12 February | Friday 13 February |
---|---|---|---|---|---|
Morning (9-12) | Course session | Course session | Course session | Course session | Final presentations |
Afternoon |
Alongside the lectures, students have independent work, either in groups or individually. Students can coordinate with their teammates to complete these assignments outside of teaching hours.
The total workload of the course includes both contact lectures and the estimated amount of independent work. Some of the courses also have pre- or post-assignments included in the independent working hours.
-> Find the total course workload below
Before the course: Preparation (online)
2 鈥 13 February: Intensive Weeks on-site at Aalto University campus
After the course: Final Assignments (online)
The course is balanced around thematic lecture content and complimentary workshops exploring different game development software and tools. This includes both analogue and digital game design, incorporating various browser-based or cross-platform game engines such as Twine, Bitsy and GB Studio, and aims to cover something of the breadth of tools available, when making games as art.
The course aims to demonstrate the extent to which students can produce independent work when utilising, for instance, digital assets and A.I. technologies.
During the course, you will work in international, multidisciplinary teams on prototype projects and other hands-on exercises such as paper prototyping.
This course values artistic experimentation over technical proficiency and will provide the students with much of the skills and theory necessary to continue their development as knowledgeable and original game makers.
Preparation Exercises 9h
5 x 3-hour lecture 15h
5 x 3-hour workshop 15h
Finalising Assignment & Learning Diary 15h
Total 54 hours (2 ECTS)
The course is graded as pass/fail.
Please note that the undergraduate courses offered by Aalto University Summer/Winter School can not be included in Aalto degree studies.
This course does not require previous experience in the topic.
You must have completed a high school or vocational degree or equivalent by the time the course starts. However, you do not have to be a degree student at a university to participate in our courses.
Additionally, all summer and winter school course students must be 18 years or older, as it is the legal age in Finland.
Please include a motivation letter or video in your application. The recommended length for the motivation letter is 150-250 words, and 1-2 minutes for the video.
In your motivation letter or video, describe your motivation for taking this course:
Tuition fees for Summer School courses
One course: 1170鈧 (incl. VAT 25,5%)
If you need a visa, we recommend applying by 1 November 2025.
Learn about the Aalto University Summer School cancellation terms. You will receive the full terms before making the payment and confirming the course participation.
Edward Morrell is a doctoral researcher at Aalto University's Department of Art and Media, where he researches experimental game design through various artistic contexts. Edward is a member of Aalto Online Learning's Online Hybrid Lab, working on the research and development of educational games and related environments. His work has been published in venues such as the Digital Games Research Association and the Foundations of Digital Games Conference.
Aaron Misra from Mumbai, India, joined the Game Design course by Aalto University Summer School in July 2025.
This August, H茅ctor Merino travelled to Finland from Almassora, Spain in order to take part in the Game Design course at Aalto University Summer School.
Get to know the application guidelines and tuition fees.
Learn about the guidelines for visa application and budgeting for your stay during the summer course.
The application period for Winter School runs from 1 October to 30 November.
Finland鈥檚 winter weather can be extreme, but it doesn鈥檛 have to stop students from having fun