柠檬导航

News

Women imitate masculine traits to be taken seriously as gamers

Women working in the gaming industry feel required to imitate stereotypically masculine personality traits if they want to gain recognition in gaming communities, reveals new research from Aalto University School of Business
Tummas盲vyinen kuva peliohjaimesta
According to researchers, women are often typified as 鈥淧layer Two鈥, a position of perceived lower importance in gaming communities and hiring practices within the gaming industry. Photo: Pixabay

Women working in the gaming industry feel required to imitate stereotypically masculine personality traits if they want to gain recognition in gaming communities, reveals new research from Aalto University School of Business and the University of Jyv盲skyl盲.

Senior Lecturer Dr. Saija Katila suggests that although 46 percent of game enthusiasts worldwide are female, the label 鈥済amer鈥 is still traditionally attributed to men.

Women are typified as 鈥淧layer Two鈥, a position of perceived lower importance in gaming communities and hiring practices within the gaming industry.

This is because male gamers are seen as 鈥渉ardcore鈥 players (鈥淧layer One鈥), playing with greater frequency and for longer sessions as well as enjoying more challenging games than those viewed as 鈥渃asual鈥 players.

Consequently, the casual player position is feminised, creating marketing for games that wives and mums play 鈥 these games are 鈥pinkified鈥 says Katila, often designed to be slower-paced and with a stereotypically feminine storyline, content and outlook, focusing on girls learning about their feelings and caring for others.

'Design practices mimic the activities from boys鈥 physical playgrounds, offering them adventure, violence, and competition. Further, the masculine space of play sustains the boys鈥 culture, for example, via technical competency, mastering the game, and long hours of repetition,' says Katila.

According to the researcher, short-term progress on these issues is hampered because, 'to gain a legitimate identity in the community of gamers, aspiring to the masculine 鈥楶layer One鈥 position becomes a necessity.'

But Katila believes the current gender balance will change in the long-term as women tweak male-focused discourse in gaming communities by creating a new tech-savvy gamer identity that is separate from the masculine 鈥渢ech-nerd鈥.

This new tech-savvy identity emphasises personal enthusiasm for gaming and connects coding with fun, enjoyment and togetherness. This enables women to identify positively with the gamer community and disrupts the discourses that perceive coding as an exclusively male activity and proficiency.

Dr. Katila from Aalto University School of Business and Dr. Marke Kivij盲rvi from the University of Jyv盲skyl盲 published their study in the journal Games and Culture. The study is based on 36 interviews with females in management and development roles within the gaming industry.

More information:

Senior University Lecturer Saija Katila
Aalto University School of Business
+358 50 562 8770
saija.katila@aalto.fi

  • Updated:
  • Published:
Share
URL copied!

Read more news

Three people having a discussion at a table with laptops. Text: Visiting Professorships at TU Graz, October 1, 2026 - January 31, 2027.
Cooperation, Research & Art, Studies, University Published:

Apply Now: Unite! Visiting Professorships at TU Graz

TU Graz, Austria, invites experienced postdoctoral researchers to apply for two fully funded visiting professorships. The deadline for expressions of interest is 20 February 2026, and the positions will begin on 1 October 2026.

A modern lobby with a large brown sectional sofa, colourful artwork, and a staircase. A '50' logo is on the back wall.
Press releases Published:

Hanaholmen鈥檚 50th anniversary exhibition lives on online 鈥 making the history of Finnish鈥揝wedish cooperation accessible worldwide

MeMo Institute at Aalto University has produced a virtual 3D version of the anniversary exhibition of Hanaholmen.
Aerial view of a tram on a curved track surrounded by trees and buildings in a cityscape on a sunny day.
Awards and Recognition, Cooperation, Research & Art Published:

Environmental Structure of the Year 2025 Award goes to Kalasatama-Pasila tramway

The award is given in recognition of meritorious design and implementation of the built environment. Experts from Aalto University developed sustainability solutions for the project.
A blue figure holds two red, abstract creatures against a yellow background.
Aalto Magazine Published:

Five things everyone should know about creativity

Creativity is not the preserve of artists or a rare innate talent but a human capacity we all share 鈥 and one that can be measured, developed, and led for. The two-year Creative Leap project explored how creativity shows up in everyday life and work and how it connects to companies鈥 financial results. Here are five key takeaways.