CRAFT BOT: Physical Prototyping Through Large Language Models

From brief via plans to construction, with AI
Several LLMs will be given the same brief, and their responses will be compared, refined, and translated into detailed plans, diagrams, and ultimately a physical prototype. To improve the AI design problem solving, we propose to develop a “Design System Prompt” - a minimal, structured instruction set for the LLM to follow while solving the design problem. This set of instructions will be concise, non-exhaustive, and based on contemporary standards and best design practices. The process and outcomes will be shared through a public exhibition and a written contribution to the field of computational design.
The project will be led by Luka Piškorec, previously a lecturer at Aalto University and researcher at ETH Zürich. He is a co-founder of TEN Studio (Zürich and Belgrade) and {protocell:labs} (Helsinki), practices that work at an intersection of architecture, design, digital art and research.
The project is part of art-ai-fact initiative.
art-ai-fact
A developing collection of design projects with an AI element to them, building understanding of AI's contribution to design at Aalto ARTS.
